Psi Warrior v1.2.0 #
Psionic Power (2) #
- Your effects gained from this feature use your Constitution Modifier (minimum reduction of 1) in place of your Intelligence Modifier.
Telekinetic Movement #
- Uses your Object Interaction, but can be done a second time in the same turn by using your Action.
Telekinetic Adept (7) #
- Your effects gained from this feature use your Constitution Modifier (minimum reduction of 1) in place of your Intelligence Modifier.
Psi-Powered Leap #
- You can repeat this effect again on each of your turns for 1 minute by using your Bonus Action, and it does not cost a Psionic Energy die to do so.
Guarded Mind (10) #
- Additionally when you expend a Psionic Energy die to end the Charmed or Frightened conditions, you gain Temporary Hit Points equal to twice the roll of the Psionic Energy die.
Bulwark of Force (15) #
- You can choose a number of Creatures (including yourself) up to your Constitution Modifier.
Telekinetic Master (18) #
- Your spellcasting Ability for the spell is Constitution.