Psi Warrior v2.0.0 #


Psionic Power (2) #

Psi Warrior Energy Dice #
Fighter Level Die Size Number
2 D6 4
5 D8 6
9 D8 8
11 D10 8
13 D10 10
17 D12 12
Psionic Powers #
Name Effect
Protective Field When you or another Creature you can see within 30 feet of you takes damage, you can use your Reaction to expend one Psionic Energy Die, roll the die, and reduce the damage taken by the number rolled plus your Intelligence Modifier or half your Constitution Modifier (your choice, minimum of 1), as you create a momentary shield of telekinetic force.
Psionic Strike You can propel your weapons with psionic force. Once on each of your turns, immediately after you hit a target within 30 feet of yourself with an attack and deal damage to it with a weapon, you can expend one Psionic Energy Die, rolling it and dealing Force Damage to the target equal to the number rolled plus your Intelligence Modifier or half your Constitution Modifier (your choice).
Telekinetic Movement You can move an Object or Creature with your mind. As an Action, choose one target you can see within 30 feet of yourself; the target must be a loose Object that is Large or smaller or one willing Creature other than you. You transport the target up to 30 feet to an unoccupied space you can see. Alternatively, if the target is a Tiny Object, you can transport it to or from your hand.

Once you take this Action, you can’t do so again until you finish a Short or Long Rest unless you expend a Psionic Energy Die (no Action required) to restore your use of it.

Telekinetic Adept (7) #

Telekinetic Adept Powers #
Name Effect
Psi-Powered Leap As a Bonus Action, you gain a Fly Speed equal to twice your Speed until the end of your next turn, on subsequent turns you can use your Bonus Action to continue the effect for up to 1 minute. Once you take this Bonus Action, you can’t do so again until you finish a Short or Long Rest unless you expend a Psionic Energy Die (no Action required) to restore your use of it.
Telekinetic Thrust When you deal damage to a target with your Psionic Strike, you can force the target to make a Strength Saving Throw (DC 8 + your Intelligence or half of your Constitution Modifier (your choice) + your Proficiency Bonus). On a failed save, you can knock the target Prone or transport it up to 10 feet horizontally

Guarded Mind (10) #

Bulwark of Force (15) #

Telekinetic Master (18) #